![]() For those of you that have formal game tables it shouldn’t be an issue but if you’re mainly playing on a dining room table you may need to get creative with the space. The first thing I noticed is that this game takes up so much table space between the large map, additional tiles, pieces, and player mat. Position your followers on island tiles that you think could develop into sacred site opportunities. The player with the greatest number of knowledge points wins. During final scoring, knowledge points are determined by the ascension track, unlocked points from abilities, unlocked multipliers for followers in study, and unlocked multipliers for sacred sites. The game end is triggered when a player ascends to the topmost space on the ascension track, and players finish out the current round. Sacred sites are important for the demigod’s ascension on the track, gaining wisdom to unlock various abilities and knowledge point gains on the player mat, and overall more knowledge points for final scoring. The gameplay focuses on using these actions to manipulate the grid and its volcanoes in order to create mountains, which provides opportunities for followers to journey and build sacred sites. Wisdom can be gained by returning followers from study, building a sacred site, or having a follower studying on your own sacred site when another player builds on the same mountain. Within each action type are six levels of ability that can be unlocked over time with wisdom, making the action more powerful. The available actions in the game are Shift, Move, Volcano, Study, Journey, and Build. Upgrade actions on your player board using wisdom to unlock more powerful abilities. For subsequent turns, it is up to the player to decide which three actions to take. Gameplay Overview:Īfter setting up the map board and placing starting tiles and volcanoes, players in turn order all take the same three actions for their first turn: assigning a follower to any unoccupied island tile, and assigning the other two followers to unoccupied action spaces on their player mat to take the corresponding action. The best experience is with 3 players for a good balance of competition and time investment. Oros is a grid movement and worker placement game for 1-4 players that takes about two hours to play. Complexity in game mechanics also translates to room for self-improvement as a player, and with its vibrant colors, this game had to make it to my table. It means I get an opportunity to exercise both puzzle-solving skills and management in all forms. And also I wanted to know how I can make it so people can play multiplayer using my mod please.When a game incorporates all of my favorite mechanics into one I always find it hard to resist. BUT now I need HELP please with knowing how I make it so people can choose which civ they want to play as (currently it only lets you start as Israel). Hi : ) So I found a fix for getting my mod to keep the starting locations for each civ (attached below). Keep in mind this all feels over my head, so please if you have any advice for me, can share any directions with every tiny step carefully and precisely written in, because I likely won't know how to fill in any blanks, even if they seem basic to you : ) I tried various back and forth things I can't recall, but couldn't figure out how to designate the players or even just my leader, and also get it to load as scenario, and retain the start positions. But as soon as I hit Load Scenario it randomly picks a different Leader for me. So I tried the above procedure over again with this change: After selecting my map from the Advanced screen, I click on Back > and checked "Load Scenario". ![]() It started a new game, and it seemed like it used my map, and the correct civs, but the START LOCATIONS were all wrong. I clicked on Mods > put check marks next to the mods I want to use > Next > Single Player > Set Up Game > Advanced > Selected my map from the list > Designated the civilizations I wanted to be in game against and set the number of city states > then tried to start the game. In ModBuddy I went: File > New > Project > selected Map Pack > Added my map > Finish > Build Solution. ![]() I set the civilizations I want with the scenario tab, and set their start locations with edit plot.
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